bsp file.Īmong the many ways you can use MESS, it's also possible to make a bunch of pieces of grass serving as templates, then tell it to scatter their copies randomly within an area. map file has all the MESS macros expanded, leaving only actual, real brushwork and entities that will go into the compiled. It can have parameters, too! It works as another compile tool that runs before CSG and outputs not a. A MESS macro is much like an entity setup, that expands into a real entity setup. Depends on how you use it.Įssentially, it's a macro preprocessor. Now, for the more technical ones among you, there's a tool called MESS by the magnificent Captain P that can be massive help in automatically turning sunny deserts into lush green jungles. And try not to go too small - doing that will increase the chance of errors cropping up.Īlso, a fun fact you may have not known: func_detail is practically immune to non-whole coordinate errors! Use that to your advantage. The factor that you specify in the small menu will affect the distance between the origin point and all selected vertices, and will even let you go lower than 1 unit! Be sure to lock the axes you don't need movement along by marking the corresponding checkboxes. It has a useful feature labeled "Scale Vertices", which can be found by selecting one or more vertices and right-clicking on one of them, or simply by pressing Alt+E.īy moving the little blue circle which pops up when scaling is in progress, you can change the origin point. does not support going below grid size 1, but the Vertex Manipulation tool can help circumvent that. However, if you're careful, it is sometimes useful to use the power of real numbers to your advantage. Vertices with coordinates like 0.5 or 16.347 can sometimes cause all sorts of issues, including but not limited to faces disappearing and compilers complaining about "brushes outside world". It shouldn't affect anything important anyway.Īs you may know already, Half-Life maps don't like non-whole coordinates. I, however, chose to have both of them diagonal. In relation to the top view, you may keep one of the pieces vertical and the other horizontal. We'll start off simple: make a pair of brushes and cover them with NULL, then arrange them in the shape of a cross. But in this tutorial we should be fine with a cross. We could use a more complex shape than that, but I don't think it's necessary. The basic building block for our thickets of grass will be a cross-shaped pair of planes, at least initially. user, however, because the end result should be easily reproducible in other editors too. for this, and will refer to and use some of its features. Make sure you have the latest version of Vluzacn's Half-Life Tools set up and zhlt.wad loaded into your editor, and that everything works as intended. These come in their own wad, too, however their looks don't matter, - only their names do, - so you can make your own if you're feeling creative. Some work, like City 17's early streets, but others lead to giant blank beige boxes with black silhouettes in place of enemy models.We will make use of two wonderful tool textures introduced by community-built compilers: NULL and CONTENTWATER. RELATED: Portal's RTX Mode Has Ripped Out Its Soul"OK, so we all knew this was inevitable," Ossy Flawol tweeted, attaching photos of Half-Life maps loaded in Portal RTX. However, it has been slightly controversial, with some arguing that it strips away Portal's dingy and solitary aesthetic, but that hasn't stopped fans from trying to get it working in Half-Life as well. Essentially, it gives this Valve classic a current-gen lick of paint. Take Portal - it has a lot of Half-Life 2 levels buried beneath the surface, which previously let players access Half-Life 2 on the Nintendo Switch through Portal's port, and the same is being done again for Portal RTX on PC.If you missed it, Nvidia and Valve teamed up for a free update to Portal that adds a remastered version of the game with updated textures and ray-tracing. A lot of Source games share parts of each other, meaning that you can load up Frankenstein-mixes of differrent Valve titles using console commands.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |